Gotcha (arcade Game)
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''Gotcha'' is an
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arca ...
developed by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
and released in October 1973. It was the fourth game by the company, after the 1972 ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcor ...
'', which marked the beginning of the commercial
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
, and the 1973 ''
Space Race The Space Race was a 20th-century competition between two Cold War rivals, the United States and the Soviet Union, to achieve superior spaceflight capability. It had its origins in the ballistic missile-based nuclear arms race between the tw ...
'' and ''Pong Doubles''. In the game, two players move through a maze, which continually changes over time. One player, the Pursuer, attempts to catch the other, the Pursued; if they do, a point is scored, and the players reset positions. The game emits an electronic beeping sound, which increases in pace as the Pursuer gets closer to the Pursued, and each game lasts a set amount of time. ''Gotcha'' was designed by
Allan Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the U ...
, the designer of ''Pong'', and a prototype was constructed by
Cyan Engineering Cyan Engineering was an American computer engineering company located in Grass Valley, California.https://www.youtube.com/watch?v=bfFGrQLuY8s Atari's Cyan Engineering - Splendor in the Grass documentary It was founded by Steve Mayer and Larry Emmons ...
, Atari's semi-independent research and development subsidiary. Development began in July 1973 as part of Atari's strategy to develop multiple types of games to separate themselves from their competitors, who they saw as focused primarily on creating ''Pong''
clones Clone or Clones or Cloning or Cloned or The Clone may refer to: Places * Clones, County Fermanagh * Clones, County Monaghan, a town in Ireland Biology * Clone (B-cell), a lymphocyte clone, the massive presence of which may indicate a pathologi ...
. The cabinet was designed by George Faraco, initially with the joysticks encased in pink domes meant to represent breasts. Although this design inspired the advertising flyer on which it appears behind a man chasing a woman in a nightdress, it was changed to use regular joysticks soon after release. The game was not commercially successful; later sources have termed it as "arousing little more than controversy", though one source claims it sold 3,000 units. In addition to the main black-and-white game, limited runs were produced of a tinted color version and a true multi-color version of the game; the latter is believed to be the first color arcade game.


Gameplay

''Gotcha'' is a two-player
maze game A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
in which one player attempts to catch the other. The maze is composed of a repeating pattern of elements set in multiple columns on the screen. The "Pursuer" is represented by a square, while the "Pursued" is identified by a plus sign. As the Pursuer gets closer to the Pursued, an electronic beeping sound plays at an increasing rate until the Pursuer reaches the Pursued. Whenever the Pursued is caught, the Pursuer scores a point, the maze disappears for a brief moment, and the Pursuer is moved to a random position on the right side of the screen. There is no score for the Pursued, so determining who won is left to the players. The maze itself is continually changing, with two invisible lines half a screen apart scanning down the maze and overwriting maze elements. Above the maze is the Pursuer's score and the time elapsed in the game. Each game is for a set period of time. When time runs out, the game enters attract mode, where the score resets and the square and plus sign begin bouncing around the maze in a diagonal pattern as the maze continues to change. Each game costs a
quarter A quarter is one-fourth, , 25% or 0.25. Quarter or quarters may refer to: Places * Quarter (urban subdivision), a section or area, usually of a town Placenames * Quarter, South Lanarkshire, a settlement in Scotland * Le Quartier, a settlement ...
. The time per round is adjustable per machine over a range from 30 seconds to 2 minutes.


Development

Development on ''Gotcha'' began in July 1973, as Atari's fourth game after ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcor ...
'', ''
Space Race The Space Race was a 20th-century competition between two Cold War rivals, the United States and the Soviet Union, to achieve superior spaceflight capability. It had its origins in the ballistic missile-based nuclear arms race between the tw ...
'', and ''Pong Doubles''. The company was interested in producing a very different game from their previous success of ''Pong'', as they felt that innovative design was what would separate them from their competitors, which they saw as flooding the market with ''Pong''
clones Clone or Clones or Cloning or Cloned or The Clone may refer to: Places * Clones, County Fermanagh * Clones, County Monaghan, a town in Ireland Biology * Clone (B-cell), a lymphocyte clone, the massive presence of which may indicate a pathologi ...
rather than making new video games. After the release of ''Space Race'', development immediately moved on to ''Gotcha''. The design of the game was done by
Allan Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the U ...
, the designer of ''Pong'' and developer for ''Space Race''. Alcorn had the idea for the game from a defect he sometimes saw when testing ''Pong'' machines: if part of the circuit that converted scores to images on the screens was broken, then parts of the numbers would be scattered across the screen. Alcorn thought that combining that defect intentionally with a motion circuit could create dynamically changing mazes. A prototype design was developed by Steve Mayer of
Cyan Engineering Cyan Engineering was an American computer engineering company located in Grass Valley, California.https://www.youtube.com/watch?v=bfFGrQLuY8s Atari's Cyan Engineering - Splendor in the Grass documentary It was founded by Steve Mayer and Larry Emmons ...
, which had recently become a semi-independent research and development subsidiary of Atari. The cabinet for the game was designed by Atari's product designer, George Faraco. His design featured a joystick for each player, which was encased in a pink dome that the player would rest their hands on to control the joysticks, meant to resemble breasts. Faraco later acknowledged that "they didn't have bumps on them or anything, but the way they were the size of grapefruits next to each other, you got the impression of what they were supposed to be." Atari's second engineer, Don Lange, who assisted with the game, has also stated that the design was intentional on the part of Faraco, who fellow Atari designer Regan Chang has claimed "had some really far out ideas". According to rumor, Faraco got the idea from a joke that joysticks resembled
phallus A phallus is a penis (especially when erect), an object that resembles a penis, or a mimetic image of an erect penis. In art history a figure with an erect penis is described as ithyphallic. Any object that symbolically—or, more precisel ...
es, and that Atari should make a game with female controls. Like Faraco's initial design for ''Space Race'', which was changed due to its expense after a few dozen units, the joysticks for ''Gotcha'' were changed to standard ones shortly into the production run prior to the October 11, 1973 release. The design did inspire the advertising flyer for the game, however, which features a man chasing a woman in a nightdress with the initial design of the cabinet behind them. The final cabinet stands over 5 feet tall and weighs nearly 200 pounds. The breast-like controllers reappeared in yellow in prototype versions of the 1974 '' Touch Me'' arcade game, but were not used in production. Due to their acquisition of Atari's Japanese division,
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
distributed the game in Japan in November 1974. In an August 3, 1973, memo to the Atari engineering department, co-founder
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consume ...
laid out plans for the company to create a prototype 20-player version of ''Gotcha'' in time for a trade show later that year, though no such game was ever made. Instead, released at the same time as ''Gotcha'' and showcased at the early November 1973 Music Operators of America (MOA) Music & Amusement Machines Exposition were two additional versions of ''Gotcha'': one with a tinted color overlay, and a true multi-color version of ''Gotcha'' with red, blue, and green colors. The color version of ''Gotcha'' was not widely produced, with between 20 and 100 machines released, but is believed to be the first color arcade game ever made, released over a month before ''Wimbledon'', a color ''Pong'' clone.


Legacy

''Gotcha'' was not commercially successful; later sources have described it as receiving a "lukewarm reception" and "arousing little more than controversy".
Ralph Baer Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-American inventor, game developer, and engineer. Baer's family fled Germany just before World War II and Baer served the American war effort, gain ...
, however, claims it sold 3,000 units, which would make it the seventh best-selling arcade video game of 1973 according to him. Additionally, despite ''Gotcha''s prominence as Atari's fourth game and their second game not related to ''Pong'', the 1973 arcade video game market was largely dominated by ''Pong'' clones; while ''Pong'' was the fourth arcade video game ever produced, ''Gotcha'' was approximately the twentieth, with nearly all the other games released before and after ''Gotcha'' through the end of the year ''Pong'' clones. ''Gotcha'' was the first arcade maze video game, though non-commercial maze-based video games had been developed as early as the 1959 ''Mouse in the Maze'' computer game.


References


Sources

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External links

* {{1970s Atari arcade games 1973 video games Arcade video games Atari arcade games Discrete video arcade games Head-to-head arcade video games Maze games Namco arcade games Obscenity controversies in video games Video games developed in the United States